↓ Process
Immersive Shadowplay


Even with an immersive technology like VR, quite often there is a lack of tactility. Immersive Shadowplay is about exploring how people respond to seeing their own hands and interact with  physical objects in VR. The shadow play is bridging the gap between the audience outside the installation and the HCI inside the installation.

Exhibit on plinth

Hand interactions

Mirror to encourage interactions
Hand tracking

Interaction design

I’ve been trying different experiments – being able to see your own hands, putting a mirror in the VR world, and having linked objects – a real one that links to a virtual one. I wanted to have a physical element, where people can touch things – this is a problem in museums as well as in VR. I would like to have a version of a real object, linked with a myth or story, that you can interact with.

Set design

Visiting some VR experiences I noticed, that something is missing – often it is quite exclusive and intimidating, sometimes with a screen-based, flattened representation of what the person in the headset is experiencing. So I thought about how these interactions could become more interesting, by combining it with something very simple – shadow play.
I like the idea of questioning who the audience and performer is. On the one hand, it’s very playful, as everyone knows it from childhood. On the other, it’s kind of an intimate thing, that takes away the feeling that you’re on a tableau because you cannot see the person directly, but imagine what they’re doing from their shadow. It’s more sensual and playful. It’s also a performance, connecting the person inside the VR experience with those outsides.


Royal College of Art - Final Show 2019

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